classes
Differences
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| classes [2026/06/28 23:37] – appledog | classes [2026/07/04 07:42] (current) – external edit 127.0.0.1 | ||
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| ^ Class ^ Plays like ^ Leveling ^ | ^ Class ^ Plays like ^ Leveling ^ | ||
| - | | Adventurer | Jack-of-all-trades, | + | | Adventurer | Jack-of-all-trades, |
| - | | Fighter | + | | Fighter | Sword and shield, or as you like it! | Standard | |
| - | | Wizard | + | | Wizard | Fragile scholar of mysteries and magic. | Very Slow | |
| - | | Woodsman | + | | Woodsman | Merry man of the land; a hero of the marsh. Survivalist. Rogue. | Fast | |
| I recommend Fighter (Warrior) for new players. It's the most common and easily identifiable theme. You can't go wrong as a Fighter. | I recommend Fighter (Warrior) for new players. It's the most common and easily identifiable theme. You can't go wrong as a Fighter. | ||
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| == Fighter | == Fighter | ||
| The baseline warrior — heavy armor, solid hit points, fast reliable kills. Drops a foe in a couple of rounds and moves to the next. The catch: good gear costs gold, so a fighter is always working — but all that fighting fills the purse, too. Levels at the standard rate. | The baseline warrior — heavy armor, solid hit points, fast reliable kills. Drops a foe in a couple of rounds and moves to the next. The catch: good gear costs gold, so a fighter is always working — but all that fighting fills the purse, too. Levels at the standard rate. | ||
| + | |||
| + | Example skills: | ||
| + | * hit -- open combat with a +1 to-hit advantage (requires a weapon). | ||
| + | * dodge -- a chance to sidestep an attack so it misses outright. Fighters and Adventurers train it to 5%, Woodsmen (nimbler) up to 10%; Wizards can't learn it. | ||
| + | * dual wield -- fight with a blade in each hand for a chance at a bonus off-hand strike. | ||
| + | * whirlwind -- a warrior' | ||
| == Adventurer | == Adventurer | ||
| - | The generalist. An adventurer learns from the best of every profession — some of a fighter' | + | The generalist. An adventurer learns from the best of every profession — some of a fighter' |
| + | |||
| + | //An adventurer can learn any class' | ||
| == Wizard | == Wizard | ||
| - | Knowledge | + | Arcane knowledge |
| + | |||
| + | Example Skills: | ||
| + | * mana -- attune to magic; your usable max mana is this skill' | ||
| + | * cast heal -- restore 1d6 hit points for a little mana (also //cast healing// | ||
| + | * cast affliction -- curse a foe to wither each round; stack it over a fight to deepen the rot, with damage that scales on Intelligence. | ||
| + | * cast blink / cast teleport -- a wizard' | ||
| + | |||
| + | See **[[Skills]]** for the full spellbook (magic bubble, energy shield, mana spec, recall and the rest). | ||
| == Woodsman | == Woodsman | ||
| - | A rogue of the wild. Rather than trade blows, the woodsman avoids them — a well-placed strike can open a fight on his terms. He wears less armor and carries fewer hit points, | + | A rogue of the wild. Rather than trade blows, the woodsman avoids them. A well-placed strike |
| + | |||
| + | Example skills: | ||
| + | * sneak -- move unseen; if it holds, your first strike from stealth hits far harder. | ||
| + | * bandage -- field medicine: bind wool into a gauze pad, then apply it to heal your wounds. | ||
| + | * track -- read the land to sense the direction to the nearest creature you name. | ||
| + | * identify -- read an item's true nature -- what it is, what it does, and what it's worth. | ||
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| Back to [[How to Play]] · [[Start|Home]] | Back to [[How to Play]] · [[Start|Home]] | ||
classes.1782689866.txt.gz · Last modified: by appledog
