Mossworld has four professions. They differ in more than raw power — each one *plays* differently, from how you fight to how fast you level. None is “best”; pick the rhythm you enjoy.
| Class | Plays like | Leveling |
|---|---|---|
| Adventurer | Jack-of-all-trades, master of some. | Slow |
| Fighter | Sword and shield, or as you like it! | Standard |
| Wizard | Fragile scholar of mysteries and magic. | Very Slow |
| Woodsman | Merry man of the land; a hero of the marsh. Survivalist. Rogue. | Fast |
I recommend Fighter (Warrior) for new players. It's the most common and easily identifiable theme. You can't go wrong as a Fighter.
The baseline warrior — heavy armor, solid hit points, fast reliable kills. Drops a foe in a couple of rounds and moves to the next. The catch: good gear costs gold, so a fighter is always working — but all that fighting fills the purse, too. Levels at the standard rate.
Example skills:
The generalist. An adventurer learns from the best of every profession — some of a fighter's muscle, some of a woodsman's tricks — but never the full depth of any one. That breadth takes extra study, so adventurers level more slowly than a focused fighter (though not as slowly as a wizard). If you like options and adapting to whatever the world throws at you, this is your class.
An adventurer can learn any class's skill that is level 5 or below — but not a skill a class keeps for its own. In practice that's the shared basics: hit, dodge, dual wield, sneak, bandage, track, identify, and the wizard's recall. (Learn recall and you'll need a mana-granting item to power it — see the Wizard, below.)
Arcane knowledge has a price. The wizard studies the longest and is the slowest of all to level — and early on, he's fragile. But a wizard learns differently: every spell is his from level 1. His power isn't in unlocking spells over time, it's in training each one deeply, and in the mobility and control that let him fight, flee, and travel on his own terms. Stick with it and the wizard's ceiling is the highest in the game.
Example Skills:
See Skills for the full spellbook (magic bubble, energy shield, mana spec, recall and the rest).
A rogue of the wild. Rather than trade blows, the woodsman avoids them. A well-placed strike from cover can end a fight before it begins. He wears less armor and carries fewer hit points, but in turn he rarely sees extended combat, and his skills keep coin in his pocket. The easiest climb to each level.
Example skills:
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