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Classes

Mossworld has four professions. They differ in more than raw power — each one *plays* differently, from how you fight to how fast you level. None is “best”; pick the rhythm you enjoy.

Class Plays like Leveling
Woodsman Strike-and-fade rogue who avoids getting hit Fastest
Fighter Sturdy, straightforward, reliable Standard
Adventurer Jack-of-all-trades, a little of everything Slower
Wizard Fragile scholar with a huge late-game payoff Slowest

Fighter

The baseline warrior — heavy armor, solid hit points, fast reliable kills. Drops a foe in a couple of rounds and moves to the next. The catch: good gear costs gold, so a fighter is always working — but all that fighting fills the purse, too. Levels at the standard rate.

Woodsman

A rogue of the wild. Rather than trade blows, the woodsman avoids them — a well-placed strike can open a fight on his terms. He wears less armor and carries fewer hit points, because the plan is not to get hit. Those big opening moves leave him a beat behind the action afterward, so he's not the fastest finisher over a long fight — but he rarely pays in blood, and his skills keep coin in his pocket. The easiest climb to each level.

Wizard

Knowledge has a price. The wizard studies the longest and is the slowest of all to level — and early on, he's fragile. The payoff comes later: spells powerful enough to turn a fight, a journey, or a whole night decisively his way. Stick with it and the wizard's ceiling is the highest in the game.

Adventurer

The generalist. An adventurer learns from the best of every profession — some of a fighter's muscle, some of a woodsman's tricks, some of a wizard's lore — but never the full depth of any one. That breadth takes extra study, so adventurers level more slowly than a focused fighter (though not as slowly as a wizard). If you like options and adapting to whatever the world throws at you, this is your class.


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